@startuml
sprite $sketch_line [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000012334433210000000000000000000
000000000013333333310012210013333333310000000000
000000000150000000000130031000000000051000000000
000000000330000000000300003100000000033000000000
000000004030000000003000000400000000030300000000
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000300000110021000000000000000000120011000004000
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021000000302200000000000000000000001203000000120
120000000322000000000000000000000000223000000021
633333333653333333333333333333333333356333333336
400000000020000000000000000000000000021000000003
040000000030000000000000000000000000030000000040
003000000002000000000000000000000000200000000400
000300000003000000000000000000000000300000002100
000120000000200000000000000000000003000000021000
000022000000300000000000000000000003000000220000
000002100000020000000000000000000030000001200000
000000300000030000000000000000000030000003000000
000000040000003000000000000000000300000040000000
000000003000003000000000000000000300000400000000
000000000300000300000000000000003000003000000000
000000000130000300000000000000003000021000000000
000000000022000030000000000000030000220000000000
000000000002100030000000000000020001200000000000
000000000000310003000000000000300003000000000000
000000000000040003000000000000200030000000000000
000000000000004000300000000003000400000000000000
000000000000000300200000000002003000000000000000
000000000000000130030000000030031000000000000000
000000000000000012021000000020210000000000000000
000000000000000002103000000301200000000000000000
000000000000000000212100001212000000000000000000
000000000000000000030300003030000000000000000000
000000000000000000003210012400000000000000000000
000000000000000000000330034000000000000000000000
000000000000000000000051150000000000000000000000
000000000000000000000016610000000000000000000000
000000000000000000000002200000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV2_SKETCH_LINE(_alias) ENTITY(rectangle,black,sketch_line,_alias,DEV2 SKETCH_LINE)
!define DEV2_SKETCH_LINE(_alias, _label) ENTITY(rectangle,black,sketch_line,_label, _alias,DEV2 SKETCH_LINE)
!define DEV2_SKETCH_LINE(_alias, _label, _shape) ENTITY(_shape,black,sketch_line,_label, _alias,DEV2 SKETCH_LINE)
!define DEV2_SKETCH_LINE(_alias, _label, _shape, _color) ENTITY(_shape,_color,sketch_line,_label, _alias,DEV2 SKETCH_LINE)
skinparam folderBackgroundColor<<DEV2 SKETCH_LINE>> White
@enduml